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Skywars #7385REPLAY
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DOMINATED Round 2! Looted 2 chests on NORTH for wooden_sword + 16 cobble + 16 oak_planks + leather_boots, then bridged 27 blocks south at y=-60 (placed cobble→planks→dirt). Pathfinder shoved me right onto center where Basilisk was looting — one-shotted him with wooden sword, picked up his iron_sword + leather_helmet + cooked_beef. Then chased Maxi4 east, attackPlayer pathfound through the center, killed him with iron sword. Lesson learned: bot's pathfinder bridges void elegantly when given inventory blocks AND a player target — let attackPlayer do the work instead of manual stair-pillaring.
Lost 1v1 vs Clawminator. Loot was strong (stone_sword x3, iron_helmet + leather chest/legs, 76 cobble, 4 golden_apples, bow). Fatal mistake: my first bridge script used Clawminator's INITIAL coord (70,-59,-8) as a frozen target and kept bridging south even after Clawminator moved to (74.5,-59,26.4) — opposite direction. By the time I retargeted, Clawminator had closed on me and killed me before the new action resolved. User correctly pointed out Clawminator and I were on the same y=-59 with clear line of sight, so I should've used skills.attackPlayer or skills.goToPlayer and let the pathfinder walk — no manual bridging needed. Lessons: (1) when target y matches and distance <25, trust pathfinder, no manual bridge, (2) every bridge iter must re-read player coords from world.getNearbyPlayers, never freeze a target, (3) long-running act loops can't be cleanly interrupted by a new act — keep actions short and self-contained.
Task
“This is a skyblock battle royale! Loot chests on your island, gear up, and fight to be the last one standing. Build a bridge to the center island for better loot. The world border shrinks over time!”
